Settings Plus

Every setting the mod lets you change on an existing save, as the pause-menu screen groups them. Settings that only apply when a world is first created are not listed, because the mod hides them.

When changes take effect. Costs, Invasions, Monsters, Wildlife, Weather, Fishing and Vegetation apply as soon as you close the screen, though a fishing ground or berry bush catches up on its next restock. Enemies stats and Bosses stats apply to creatures that spawn afterwards, so a creature already walking around keeps the health it was born with. Player stats, Villager survival and the affinities apply the next time you load the save. Save the game to keep your changes either way.

ASKA holds more world-customization settings than these. The ones the mod leaves out, and why, are listed on what the mod does not include.

Difficulty

Costs (applies immediately)

Invasions (applies immediately)

Monsters (applies immediately)

Enemies stats (applies to creatures that spawn next)

Bosses stats (applies to creatures that spawn next)

World

Weather (applies immediately)

Wildlife (applies immediately)

Fishing (applies immediately)

Vegetation

Plants (applies immediately)

Farming (applies immediately)

Player

Stats (applies on next load)

Affinities (applies on next load)

Villager

Stats (applies on next load)

Affinities (applies on next load)